With wit and gorgeous art, New York Times best-selling author Eoin Colfer and multi-award-winning illustrator P.J. Lynch team up again for a quest story of knights, dark magic, and a maiden with powers of her own.
Studious Prince Lir is next in line to become the Wolfhound King, but he can’t ride a horse, lift a sword, or summon the fabled wolfhounds. So his stepmother decrees that her own son will inherit the crown instead, sending Lir away on a seemingly impossible—and assuredly fatal—quest: to rescue the maiden Cethlenn from the once-fearsome dragon Lasvarg. Rather than wage battle, Lir insists that Lasvarg, now decidedly past his prime, honor tradition by setting him three tasks to perform—starting with tackling the mold encrusting the dragon’s cave (and his feet!).
As Lir improves Lasvarg’s life, he also grows closer to Cethlenn . . . as well as the wolfhound puppy strangely devoted to her. In time, they learn more of the dark magic that may be making pawns of them all—and how Cethlenn herself could be the key to breaking a spell that clouds the entire kingdom. With transporting language and a magnificent dragon masterfully rendered with a range of emotions, Eoin Colfer and P.J. Lynch make their own magic in this classic fantasy with a light feminist twist.---from the publisher
112 pages 978-1536229998 Ages 8-12
Keywords: fantasy and magic, feminist, dark magic, knights, prince, dragon, 8 year old, 9 year old, 10 year old, 11 year old, 12 year old
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After his father's 'accidental' death at sea, his stepmother Queen Nimh and stepbrother Prince Delbayne invoke ancient Lagin law that only those who can summon the mysterious wolfhounds can become king, and Prince Lir, the rightful heir, is to be banished from his beloved homeland forever. The prince is a scholar not a warrior and acquiesces to his fate, but in an apparent act of generosity, Prince Delbayne pleads his stepbrother's case and it is agreed that if Prince Lir can complete an ancient quest he will be able to return.
Thus Prince Lir finds himself on a mission to rescue a young maiden being held captive by the dragon Lasvarg on his island, not realising that it is all part of a devious, malicious plan and dark magic concocted by his not-so-nice brother to ensure that Lir never returns to assume his place on the throne... But then, Delbayne does not realise that brains can overcome brawn...
Created by two who have each been the Irish children's laureate, this is a story reminiscent of the quests of old, drawing the reader into the fantasy of kings and queens and dragons and maidens needing to be rescued with its twists and turns in the plot while its superb illustrations bring times gone by to life. You can almost envisage this as a Lord of the Rings-esque movie, and while it has the traditional good versus evil as its underlying theme, because Prince Lir keeps his father's words “The trick to it... is to work with what is around you,” it has a refreshing new perspective because rather than trying to trick the dragon and kill it to save Cethlenn, Lir uses his brains to cure the dragon’s ailments caused by the mould in his damp cave, mend his broken wing, and restore his fire-breathing powers, forming a partnership that eventually outwits and outlasts Nimh, Delbayne and even Lagin itself..
This is an illustrated novella that would make an ideal introduction to this genre as a read-aloud merging the traditional elements and feel of the classic quest with more modern themes.
Recommended by: Barbara Braxton, New South Wales AUSTRALIA
See more of her recommendations:
500 Hats http://500hats.edublogs.org/
The Bottom Shelf http://thebottomshelf.edublogs.org/