Alli Rosco escapes the orphanage by climbing the wall and escapes into the town square. She is excited to be free and alive, but quickly realizes she has no plan. What will she do now? Where will she go? How will she eat? Alli is smart and resourceful and knows she will have to steal to survive.
Alli runs into trouble in the market and is "wounded" but lucky for her, she meets Beck. Alli has been infected with a poison curse and needs money for the cure before it kills her. Beck tells her that the only way she is sure to survive is to travel with him to the Thieve's Guild, an underground network that protects its own and whose members work to steal the kingdom's greatest treasures.
Beck is unsure whether Alli will be accepted but she goes along with him. They venture deep into the mountains and the cold where the Guild has their secret hideaway.
Alli and Beck are tasked with a dangerous mission--one that is nearly impossible. Alli is getting worse. They are racing the clock and the authorities.
Rules for Thieves is a delightful romp. Alexandra Ott sets up a believable world from the first pages. Alli is everything readers want from a heroine.
320 pages 9781481472746 Ages 10-13
Recommended by: Pamela Thompson, Library Media Specialist, Texas USA
See more of her recommendations: http://booksbypamelathompson.blogspot.com/
After twelve-year-old orphan, Alli Rosco, is cursed with a deadly spell, she must join the legendary Thieves Guild in order to try and save herself in this high-stakes debut.
Twelve-year-old Alli Rosco is smart, resourceful, and totally incapable of keeping her mouth shut. Some of these traits have served her well during her nine years in Azeland’s orphanage, and others have proved more troublesome…but now that she’s escaped to try her luck on the streets, she has bigger problems than extra chores to contend with. Surviving would be hard enough, but after a run-in with one of the city’s Protectors, she’s marked by a curse that’s slowly working its way to her heart. There is a cure, but the cost is astronomical—and seems well out of her reach.
Enter Beck, a boy with a gift for theft and a touch of magic, who seems almost too good to be true. He tells Alli that the legendary Thieves Guild, long thought to be a myth, is real. Even better, Beck is a member and thinks she could be, too. All she has to do is pass the trial that the King of Thieves will assign to her. Join the Guild, collect her yearly reward and buy a cure. Plus, Alli hopes the Guild will be the home—the family—that Alli has always wanted. But when their trial goes wrong, innocent lives are put in danger, and Alli has to decide how much she can sacrifice in order to survive.--from the publisher