In this companion to the award-winning Izzy Gizmo, Izzy Gizmo returns (together with Grandpa and Fixer) in a charming and eccentric tale of ambition, perseverance, and finding your inner strength.
Izzy Gizmo has been invited to Technoff Isle's annual convention where the inventor of the best machine will win coveted admittance to the Genius Guild. Great inventors produce gadgets that can be put to good use, so Izzy Gizmo decides to build a recycling machine that mends broken tools. But with fearsome foe Abi von Lavish getting the best of her at every turn, can Izzy Gizmo and Fixer create the winning invention?
Featuring the creative and much-loved heroine of color, this wonderfully exuberant story has serious points to make about the importance of make do and mend.
32 pages 978-1682631645 Ages 4-8
Keywords: diversity, diverse books, inventions, machines, contest, competition, friends, friendship, girl power, 4 year old, 5 year old, 6 year old, 7 year old, perseverance, problem solving
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Izzy Gizmo has been invited to Technoff Isle's Genius Convention where the inventor of the best machine will win coveted admittance to the Genius Guild. But with fearsome foe Abi von Lavish getting the best of her at every turn, how can Izzy and Fixer come up with the winning invention?
Much-loved heroine Izzy Gizmo returns (together with Grandpa and Fixer) in a wonderfully exuberant story that has serious points to make about the importance of make do and mend.---from the publisher