Join Carmen Sandiego and decide where in the world to go next in this globe-trotting, daring caper! Stop VILE from stealing the superior jetpack technology you’ve developed and using it for nefarious deeds. With twenty possible endings, your adventures can take you all over the world—or out of the game. Which will you choose?
In this choose-your-own-caper set in the world of Carmen Sandiego, you are unwittingly working as a technician developing a highly maneuverable jetpack for VILE. The prototype is almost complete when Carmen sneaks into your lab to steal it. That’s when she tells you about VILE and their dastardly deeds.
You decide to help Carmen try to keep this cutting-edge technology away from anyone who’d use it as the ultimate thieving tool. Or do you?
Twenty different possible endings keep readers coming back for more adventures with Carmen Sandiego!
160 pages 978-1328629098 Ages 8-12
Keywords: choose your own adventure, action/adventure, adventure, travel, technology, part of a series, reluctant reader, 8 year old, 9 year old, 10 year old, 11 year old, 12 year old, interactive adventure