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Ada & Zangemann A Tale of Software, Skateboards, and Raspberry Ice Cream

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Ada & Zangemann

A modern fairy tale that conveys the joy of tinkering and calls for self-determined use of software.

The famous inventor Zangemann lives in a huge villa high above the city. Adults and children alike love his inventions and are desperate to have them. But then something happens: when Zangemann wants to take another close-up look at his inventions during a walk through the city, a child hits him in the shin with the skateboard. That hurts! Enraged, the inventor makes a momentous decision . . . The clever girl Ada sees through what is going on. Together with her friends, she forges a plan.

This illustrated children's book tells the story of the famous inventor Zangemann and the girl Ada, a curious tinkerer. Ada begins to experiment with hardware and software, and in the process realizes how crucial it is for her and others to control technology.

Ada & Zangemann will inspire children's interest in tinkering and encourage shaping technology.---from the publisher

57 pages                  978-1718503205                  Ages 10 and up

Keywords:  fairy tale, software, computer technology, inventions, responsibility, skateboard, friends, teamwork main character female, finding your voice, AI governance, diverse books, 10 year old, 11 year old, 12 year old, 13 year old

Editor's Note:  Zangemann is a fictional character

*******

Other reviews:

Technology is for everyone...at least, that's the moral of Ada & Zangemann: A Tale of Software, Skateboards, and Raspberry Ice Cream by Matthias Kirschner and Sandra Brandstätter. This beautifully written and illustrated story follows a technological revolution that occurs when an inventor becomes enraged by the use of his creations for fun, rather than their intended purposes. Encouraging creative, out-of-the-box engineering thinking, problem-solving, and perseverance, as well as endless tinkering, Kirschner and Brandstätter weave a story that will encourage children to question who owns the technology around them, and why. ― A.R. Miller, Purdue Reviewer

Framework Categories

Teamwork (Team) Computational Thinking Apply SEM Knowledge (SEM) Issues, Solutions, and Impacts (ISI) Processes of Design (POD) Communication related to Engineering (Comm-Engr)

Moore, T.J., Glancy, A.W., Tank, K.M., Kersten, J.A., Smith, K.A., & Stohlmann, M.S. (2014). A framework for quality K-12 engineering education: Research and developmentJournal of Precollege Engineering Education Research, 4(1), 1-13.

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